# Gameplay tags

The status system uses Gameplay tags to switch between behaviors, let's create them.\
If you already using Gameplay tags in your project, you know what to do. \
If not, I'm going to walk you through the process\
\
Go to Edit>ProjectSettings\
![](https://1732704790-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8NeAffCvPebTKR2CvQJ0%2Fuploads%2FYO85ou7MQpH9hGTAD5lV%2F%D0%B7%D0%BE%D0%B1%D1%80%D0%B0%D0%B6%D0%B5%D0%BD%D0%BD%D1%8F.png?alt=media\&token=132db35d-8693-4ae4-bb78-8016dfd74b31)\
Here you need to find the gameplay tags section. Press Manage Gameplay Tags>"+" Type in the tag name AI.Status.Alert  and press Add New Tag<br>

<figure><img src="https://1732704790-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8NeAffCvPebTKR2CvQJ0%2Fuploads%2Fq8uaVrpKuzE4A5FNsNkB%2F%D0%B7%D0%BE%D0%B1%D1%80%D0%B0%D0%B6%D0%B5%D0%BD%D0%BD%D1%8F.png?alt=media&#x26;token=5595fab1-0318-4995-932b-72a0bebe0ce7" alt=""><figcaption></figcaption></figure>

Then repeat the same steps and type AI.Status.SearchForEnemies<br>

<figure><img src="https://1732704790-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F8NeAffCvPebTKR2CvQJ0%2Fuploads%2FLuUkvF7mcPqRN9aJC7zJ%2F%D0%B7%D0%BE%D0%B1%D1%80%D0%B0%D0%B6%D0%B5%D0%BD%D0%BD%D1%8F.png?alt=media&#x26;token=2df31007-f216-4268-8184-9d98aab60f4b" alt=""><figcaption><p>Resulting tags</p></figcaption></figure>
